Trench Run
A scroll-scrubbed cinematic drawn entirely from 8-bit pixels — no images and no video anywhere in it. Scrolling drives a camera through seven scenes; nothing animates on its own, and scrolling back up plays the whole thing in reverse.
- I · Approach — An empty starfield. Three long beats of nothing but drifting pixel stars, then the curved horizon of a moon-sized battle station slides up from the bottom of the frame until it swallows half the screen.
- II · Trench — Down into a canyon of grey machinery. The walls rush past, their speed lines stretching further the faster you scroll; green turbolaser bolts streak in and shake the frame where they land. An X-wing holds the centre, banking.
- III · The computer — Inside the cockpit. A targeting computer swings down and green readouts crowd the frame: range counting down from 30,000, torpedoes, shields. One by one they blink out. The colour drains from the picture until only the pilot's face is left, and the frame falls into his eye.
- IV · The mask — Pure black, held for a long stretch of scrolling. A single red pixel blinks in the centre. The camera pulls back, and that red pixel turns out to be a targeting reticle reflected in the lens of a black mask.
- V · The Falcon — The reticle snaps shut on the X-wing frame by frame. On the last snap a freighter tears across the screen diagonally, there is a single white flash, and the black fighter spins away across the stars.
- VI · The shot — Everything slows. Two torpedoes leave the X-wing and arc down toward an exhaust port that grows one pixel-ring at a time, until the port swallows them and the ship pulls up hard.
- VII · After — A white flash, a shockwave ring, debris. Then quiet: two small ships flying clear against a still starfield, and the battle station simply gone.
Reduced-motion note: because you have asked your system to reduce motion, this page is showing its scene descriptions and a single still frame instead of the scroll-driven animation.